Playing The City, Designing Slow Experiences for Urban Environments: Toby Barnes
The possibility that beneath the surface of the normal exists the unfamiliar, means that what is considered normal must, by definition, include the abnormal.
Chromaroma is a game that provides players new ways to experience city life, from commuting to hunting ghosts, from way finding to serendipity, and from being Jason Bourne to making a game that takes a year to play.
Toby Barnes is involved in designing interfaces that allow players to SEE their journeys, and making a game "that shouldn't really exist." Check it out!
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