Top of this document
Go directly to navigation
Go directly to page content

Special: Kennisnet / Creative Learning Lab : Waag Society

PICNIC YOUNG: Virtual Spaces

Immersive virtual learning worlds

Buy full price ticket Buy ticket with discount code

Virtual worlds like Second Life are hot property right now. But what are the core qualities of virtual worlds that can be used by institutions and companies? What do young people do in these worlds? And why is it relevant to schools?
In this Special we talk about the possibilities of artistic expression in virtual worlds and the relevance for education.

A Specials Day Ticket cost 95 euro ex VAT, including lunch. Your Day Ticket gives you acces to both PICNIC YOUNG SPECIALS (Anytime Any Place Learning & Virtual Spaces). Order your ticket HERE.

  • picnicyoung2.jpg

    picnicyoung2.jpg

Virtual worlds connect to young peoples lives. They stimulate fantasy, creativity, curiosity, and young people experience them as challenging. Also, being together in a virtual space requires social skills, while constructing and designing buildings and interiors speak to their creativity and production capabilities.
You could see a virtual world as a platform that is ideal for artistic expression and social interaction. And virtual worlds are also exceptionally suitable for international cooperation and the exploration of new themes and subjects.
In the PICNIC YOUNG SPECIAL Immersive Virtual Learning Worlds, internationally recognized speakers talk about the possibilities of artistic expression in virtual worlds and the relevance for education.

Keynote speakers are

  • David B. Nieborg is a lecturer on new media and digital culture, participatory culture, new media tools, and game studies at the University of Amsterdam, Faculty of Humanities, department of Media and Culture studies.
  • Josephine Dorado (USA), Zoomlab – Creating virtual playspaces while connecting with other cultures. Josephine Dorado is a New York-based media artist, performer and educator. In her work, she explores the extension of the performance environment with technology, often utilizing movement-based, sensor-driven synthesis and networked telepresence.

Best practices are presented by Waag Society on the SELF CITY PROJECT and L3D Foundation on ARR2UNITE.

For up to date information on the program and the speakers, visit the (Dutch) website PICNIC YOUNG.
For questions contact Henk van Zeijts