City, Design & Play
Alessandro Bassi Alessandro Bassi Consulting
Francesca Bria PhD Researcher, Imperial College Business School London
Katalin Gallyas Policy Advisor at the City Council of Amsterdam
Usman Haque Director, Haque Design + Research Ltd
Marcus Kirsch Creative Technologist, New Business Strategist & Consultant
Rob van Kranenburg Founder, Council & Author, Internet of Things
Steve Mushkin Founder & President, Latitude
Ben Schouten Artist & Professor, Fontys & Einhoven University of Technology
Ian Schulte Director Technology & Business Development, Latitude
Iskander Smit Strategy Director, Info.nl
- Day 1 (Wednesday 14 September)
- 10:00 - 17:15
- Workshop Ferry
The City, Design & Play Lab has three concurrent themes running through informing one other with their respective ideas and points-of-view. Cross-theme principles include flexibility, resilience, adaptation and impermanence. The primary themes are:
City furniture and infrastructure:
How connected can we make the lampposts, traffic lights, traffic signs, garbage cans, roads and sewage systems and what kind of services can we build on top of these? How inclusive can these be? Can plants, animals and resources be seen as equals?
Infrastructure of interaction:
The city is an infrastructure of interaction producing “cityness”, an amalgamation of experiences. In a full internet of things many operations will be machine to machine, semi and fully autonomous. How can we learn to live side by side with things we now still perceive as “robots”?
Business models and funding:
When we think of infrastructural projects, our minds often connect that with “big”, “scale”, “expensive”, “complex” and “central”. Is it possible to address roads, sewage systems and other infrastructural requirements in a decentralized way while still keeping the balance in costs, productivity and energy efficiency?
The format of the workshop is based on “Notes on the Design of Participatory Systems - for the City or the Planet” from Usman Haque of Pachube.
♥ Step 1: Identify the dilemma in small groups of five participants
♥ Step 2: Identify the stakeholders.
♥ Step 3: List incentives for stakeholders to act or change.
♥ Step 4: What is the evidence that the acts or changes have occurred?
♥ Step 5: This is the most important step: Create a tool to help convince end users that the dilemma is real, the incentives are right, and the tools for change need to be adopted.
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