Day 1 (Wednesday 14 September)
10:00 - 17:15
Workshop Ferry

The City, Design & Play Lab has three concurrent themes running through informing one other with their respective ideas and points-of-view. Cross-theme principles include flexibility, resilience, adaptation and impermanence. The primary themes are:

City furniture and infrastructure:
How connected can we make the lampposts, traffic lights, traffic signs, garbage cans, roads and sewage systems and what kind of services can we build on top of these? How inclusive can these be? Can plants, animals and resources be seen as equals?

Infrastructure of interaction:
The city is an infrastructure of interaction producing “cityness”, an amalgamation of experiences. In a full internet of things many operations will be machine to machine, semi and fully autonomous. How can we learn to live side by side with things we now still perceive as “robots”?

Business models and funding:
When we think of infrastructural projects, our minds often connect that with “big”, “scale”, “expensive”, “complex” and “central”. Is it possible to address roads, sewage systems and other infrastructural requirements in a decentralized way while still keeping the balance in costs, productivity and energy efficiency?

The format of the workshop is based on “Notes on the Design of Participatory Systems - for the City or the Planet” from Usman Haque of Pachube.

♥ Step 1: Identify the dilemma in small groups of five participants
♥ Step 2: Identify the stakeholders.
♥ Step 3: List incentives for stakeholders to act or change.
♥ Step 4: What is the evidence that the acts or changes have occurred?
♥ Step 5: This is the most important step: Create a tool to help convince end users that the dilemma is real, the incentives are right, and the tools for change need to be adopted.

Juha van ... Esteve Al... Toby Barn... Alper Çu... Christian... Menno Man... Andrew Na... Marco Raa... Bertus Ro... Douwe Sch... Roel Simo... Thijs de ... Peter van... Rich Well... Alexander...



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